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UnrealPlugin

If your game is developed with Unreal Engine, please download Unreal Engine Plugin. UnrealPlugin contains Unreal Engine plugins from DPVR.

The following plugin supports your development on DPVR M2 & M2 Pro. Please be noted that ONLY Unreal Engine 4.12 and 4.13 are supported.

如果您使用Unreal Engine开发应用,请下载我们的Unreal Engine插件。

以下插件支持大朋VR M2、M2 Pro的应用开发。支持的Unreal Engine版本为 4.12、4.13




The following plugin supports your development on DPVR E3. Unreal Engine 4.14,4.15,4.16,4.17 and 4.18.2 are supported.Please be noted that the plugin should be placed under directory UE_4.1x\Engine\Plugins\Runtime.

For other Unreal Engine development on E3 helmet, SteamVR plugin is suggested.

Please be noted that there is a known issue in SteamVR plugin for portrait screen HMD, refer to the link for details. We recommend the answer that rewrite the function void FSteamVRHMD::GetWindowBounds(int32* X, int32* Y, uint32* Width, uint32* Height) as shown below.

以下插件支持大朋VR E3的应用开发。支持的Unreal Engine版本为 4.14、4.15、4.16、4.17 和 4.18.2。集成时请此插件放置于UE_4.1x\Engine\Plugins\Runtime目录。

对于其他版本的Unreal Engine上E3的应用开发。开发者可以直接使用SteamVR插件。

应该注意的一点是:4.21之前的SteamVR的UE插件对竖屏头盔有一个bug会导致E3运行时性能很慢,请参考 链接 中下图所示回答,复写函数:void FSteamVRHMD::GetWindowBounds(int32* X, int32* Y, uint32* Width, uint32* Height)以解决该问题



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